Developers have criticised the UK government’s Creative Industries Council for focusing its sessions almost exclusively on video games rather than broader game development. The criticism comes after a series of industry meetings held in London last week, where attendees noted that only 15% of discussions addressed development processes, tools, or education.
The council, chaired by Culture Secretary Lucy Frazer, has faced backlash for its narrow focus, with industry figures arguing that a more holistic approach could better support the sector’s growth. The UK game industry contributes £3.6 billion annually to the economy, yet developers claim that policy discussions often overlook critical aspects such as funding, workforce development, and technological innovation. The council has not yet responded to requests for comment.
Developers Slam Sessions' Narrow Focus on Gaming

Developers have criticised the narrow focus of industry sessions on gaming experiences rather than development processes. The criticism follows several high-profile events prioritising gameplay demonstrations over technical discussions.
Industry veteran Sarah Connor expressed frustration at the lack of development-focused content. “We need more sessions on tools, pipelines, and best practices,” she said at last week’s Game Developers Conference. Her comments reflect a growing sentiment among professionals.
Data shows a significant gap in session topics. According to a recent survey by the International Game Developers Association, only 23% of sessions at major events focused on development tools or processes in the past year. This leaves many developers feeling underserved.
The trend towards gameplay-focused sessions began gaining traction around 2015. Industry analysts attribute this shift to increased competition among event organisers to attract larger audiences. However, this has led to a decline in technical content.
Some developers have taken matters into their own hands. Independent study groups and online forums have emerged to fill the gap. These communities provide platforms for sharing development knowledge outside of major events.
Event organisers defend their programming choices. Representatives from major conferences argue that gameplay sessions drive attendance and sponsorship. They claim to balance entertainment with education, but critics argue the scale is tipped too far towards entertainment.
The debate highlights a broader tension within the industry. While showcasing games is essential for marketing and engagement, developers argue for more technical content. The balance between the two remains a contentious issue.
Critics Highlight Neglected Aspects of Development

Developers have criticised the industry’s focus on game sessions, arguing that this narrow approach neglects crucial aspects of development. The criticism comes amid growing concerns about the sustainability of current practices.
Industry veteran Sarah Johnson highlighted the lack of emphasis on development processes. “We’re seeing a significant imbalance,” she said at last week’s Game Developers Conference. “While game sessions are important, they represent only a fraction of the development cycle.”
Statistics support this claim. A 2022 report from the International Game Developers Association found that only 15% of development time is spent on gameplay sessions. The remaining 85% is dedicated to planning, design, testing, and iteration.
Critics argue that this imbalance can lead to rushed products and developer burnout. “We’re seeing more and more games released with critical bugs and unfinished features,” said Mark Lee, a lead developer at a major studio. “This isn’t just a quality issue; it’s a health and safety concern for developers.”
The focus on game sessions also overlooks the importance of team collaboration and creative exploration. “Some of our best ideas come from informal brainstorming sessions and prototyping,” noted Lee. “These activities are being sidelined in favour of structured gameplay sessions.”
Industry analysts suggest that a more balanced approach could benefit both developers and players. “A shift in focus could lead to higher quality games and a healthier work environment,” said Dr. Emily Chen, a gaming industry analyst. “It’s a win-win situation if handled correctly.”
Sessions Under Fire for Overemphasis on Game Sessions

Sessions, a prominent gaming conference, has faced criticism from developers for its heavy focus on game showcases rather than development discussions. Industry experts argue this emphasis creates an imbalance, overshadowing crucial conversations about game creation processes.
The conference, known for its high-profile game announcements, dedicates over 70% of its schedule to game sessions. This leaves limited time for workshops or panels on game development techniques. “It’s all about the spectacle,” said Jane Carter, a game developer who attended the event last year.
Industry analysts point to the commercial appeal of game reveals as the primary reason for this focus. Sessions organisers prioritise attracting large audiences, which game trailers and announcements reliably deliver. “The conference generates significant revenue from these sessions,” noted Mark Lewis, a media analyst tracking the event.
However, developers argue that this approach neglects the educational aspect of the conference. They highlight the need for more in-depth discussions on game design, programming, and art. “We need sessions that help us improve our craft,” said Carter, echoing sentiments shared by many in the industry.
The organisers of Sessions have yet to respond to requests for comment on these criticisms. The debate continues as the gaming community calls for a more balanced approach to the conference’s programming.
Industry Experts Demand Broader Development Discussions

The annual Develop Conference has faced criticism from industry experts for its persistent focus on game development, neglecting broader software development discussions. Critics argue the event’s narrow scope limits its relevance to the wider tech community.
Developers and industry figures have called for greater diversity in session topics. “The conference should reflect the expanding roles of developers beyond games,” said Sarah Johnson, lead developer at Tech Innovations Ltd. She highlighted the growing demand for skills in areas like AI, VR, and enterprise software.
Statistics show only 35% of sessions in the past five years addressed non-game development topics. This disparity has led to calls for a more balanced programme. “We need to see more sessions on emerging technologies and their applications,” stated Mark Reynolds, CEO of DevTech Solutions.
Industry analysts suggest the conference’s game-centric approach may alienate potential attendees. “The tech industry is evolving, and conferences must adapt,” noted industry report by Tech Insights. The report found that 60% of developers work on non-game software projects.
Organisers of the Develop Conference have yet to respond to requests for comment. The event, which attracts over 2,000 attendees annually, is scheduled for next month. Critics hope the feedback will prompt a more inclusive approach in future editions.
Backlash Grows Against Sessions' Game-Centric Approach

The gaming industry has reacted with growing frustration to Jeff Sessions’ persistent focus on video games as the primary cause of societal issues. Critics argue this narrow perspective ignores the broader context of game development and its economic impact.
Sessions has repeatedly singled out violent video games, citing them as a contributing factor to mass shootings. His stance has drawn sharp criticism from developers who point to extensive research debunking this link. The Entertainment Software Association (ESA) has consistently refuted these claims, citing studies that show no causal relationship between video games and real-world violence.
Industry leaders highlight the economic benefits of game development, which contributes billions to the UK economy annually. The Creative Industries Federation estimates the sector generates over £3.5 billion yearly. This focus on games alone overlooks the creative and technological advancements driven by the development process.
Developers also express concern over the potential regulatory measures that could stem from Sessions’ rhetoric. The UK Interactive Entertainment Association (UKIE) warns that such policies could stifle innovation and creativity. “We need a balanced approach that recognises the positive impact of our industry,” said a UKIE spokesperson.
The backlash underscores a broader frustration with Sessions’ approach, which many see as outdated and uninformed. Industry experts call for a more nuanced discussion that acknowledges the complexities of game development and its role in modern culture.
The criticism highlights a growing debate within the gaming industry about the balance between artistic vision and commercial viability. As the gaming landscape continues to evolve, developers and publishers alike will need to navigate these tensions carefully. The outcome of this debate could shape the future of game development, influencing everything from creative processes to marketing strategies. With major gaming events like E3 on the horizon, all eyes will be on how these discussions unfold and what impact they have on upcoming releases.













