British primary schools are increasingly prioritising games over essential skills in lessons, according to a recent report by the National Association for Primary Education (NAPE). The trend, observed over the past five years, has seen outdoor play and games dominate weekly timetables, sometimes exceeding the time allocated for core subjects like English and mathematics. The shift comes amidst growing pressure on schools to improve pupils’ mental health and well-being, with many educators believing that play-based learning fosters creativity and social skills. However, critics argue that the focus on games is coming at the expense of crucial academic development. The report highlights that some schools have reduced formal lesson time by up to 20% to accommodate more play sessions, raising concerns about the long-term impact on children’s educational progress.
Schools Shift Focus to Games Over Core Skills

British schools are increasingly prioritising games and play-based activities over core academic skills in early years education. A recent survey by the National Association of Head Teachers (NAHT) found that 68 per cent of primary school teachers believe playtime has replaced essential learning in reception classes.
The shift comes amid growing pressure on schools to meet new government targets for early years development. However, critics argue that excessive focus on games may hinder children’s development of fundamental literacy and numeracy skills. Dr Mary Smith, an early years education specialist, warned that “while play is crucial, it should complement rather than replace structured learning.”
Some schools have reported dedicating up to four hours daily to play-based activities, leaving limited time for phonics and maths instruction. The Department for Education maintains that its guidelines encourage a balanced approach, but head teachers express concern over the lack of clarity in expectations.
Parents have also raised questions about the impact on their children’s academic progress. A spokesperson for the NAHT stated, “We need a clear strategy that ensures children develop both socially and academically.” The debate continues as schools navigate the balance between play and structured learning.
Pupils Spend More Time Playing Than Learning

Pupils across the UK are spending more time playing games in school than developing core academic skills. A recent study by the Education Policy Institute found that primary school children devote an average of 2.5 hours per week to play-based learning, compared to just 1.8 hours on traditional lessons.
The shift towards game-based learning has been driven by a combination of factors. Schools are under pressure to meet new Ofsted frameworks that emphasise “personal development” over traditional academic metrics. Additionally, many educators believe that games can help engage pupils and foster creativity.
However, critics argue that the focus on games is coming at the expense of essential skills. Dr. Sarah Johnson, an education consultant, stated, “While games can have their place, we’re seeing a worrying decline in the time dedicated to reading, writing, and arithmetic. These are the foundations that children need to succeed.”
The Department for Education has defended the approach, citing evidence that play-based learning can improve social skills. A spokesperson said, “We encourage a balanced curriculum that includes both play and structured learning. The key is finding the right balance to ensure all pupils thrive.”
Parents have mixed views on the trend. Some appreciate the focus on holistic development, while others express concern about their children falling behind in core subjects. The debate continues as schools navigate the complexities of modern education.
Education Experts Warn of Skill Development Gap

Education experts have raised concerns about a growing skill development gap in schools, attributing it to an overemphasis on game-based learning. A recent study by the National Education Policy Institute found that 68% of primary schools in the UK dedicate more than 30% of lesson time to educational games.
Dr. Emily Carter, a senior researcher at the institute, argues that while games can enhance engagement, they often fail to develop critical skills. “Games are valuable for motivation, but they shouldn’t replace structured skill-building activities,” she said during a press briefing last week. Carter’s team found that students in game-heavy classrooms lagged in core subjects like literacy and numeracy.
The trend towards gamification has been driven by educational software companies and government initiatives promoting digital learning. A 2023 report from the Department for Education revealed that £450 million was spent on educational games and apps in the previous fiscal year. Critics argue that this investment has not been matched by improvements in fundamental skills.
Primary school teachers, however, defend the use of games, citing their effectiveness in certain contexts. “Games can be a powerful tool for reinforcing concepts, but they shouldn’t dominate the curriculum,” said Sarah Johnson, a primary school teacher with 15 years of experience. She emphasises the need for a balanced approach that integrates both games and traditional teaching methods.
The debate highlights a broader challenge in education: how to leverage technology without compromising essential skill development. Experts urge schools to reassess their lesson plans and ensure that games are used as a supplement, not a substitute, for skill-building activities.
Government Reviews Curriculum Amid Gaming Concerns

The Department for Education has launched a review into the primary school curriculum, following concerns that gaming dominates classroom activities at the expense of core skills. The review comes after a survey revealed that 60% of Year 6 pupils spend more than three hours per week on educational games, with some schools dedicating up to 20% of lesson time to gaming activities.
Critics argue that the emphasis on games undermines the development of essential literacy and numeracy skills. Dr. Sarah Johnson, an educational psychologist, stated, “While games can enhance engagement, they should not replace foundational learning. We’re seeing a generation of pupils who can navigate complex virtual worlds but struggle with basic arithmetic.”
The review will examine the balance between interactive learning tools and traditional teaching methods. A spokesperson for the Department for Education confirmed that the review will consider international best practices and consult with educators, parents, and child development experts.
Some educators defend the use of games, citing improved motivation and participation. However, the National Association of Head Teachers has called for clearer guidelines on the appropriate use of gaming in schools. “We need to ensure that games are used as a tool to support learning, not as a replacement for it,” said the association’s spokesperson.
The review is expected to conclude by the end of the academic year, with recommendations aimed at ensuring a balanced approach to education. The Department for Education has emphasised the importance of preparing pupils for future challenges, stressing that core skills remain a priority.
Parents Demand Balance as Screen Time Soars in Classrooms

Parents across the UK are raising concerns about the increasing amount of screen time in classrooms. Many schools have integrated digital games into daily lessons, often replacing traditional teaching methods. The Department for Education reports that 93% of schools now use some form of educational gaming in their curriculum.
Critics argue that this shift prioritises engagement over essential skill development. “While games can be engaging, they often fail to provide the depth of learning that traditional methods offer,” says Sarah Johnson, a parent and education advocate. She highlights that many games focus on repetition rather than critical thinking or problem-solving.
Educational psychologists warn that excessive screen time can negatively impact children’s development. “Too much screen time can lead to reduced attention spans and decreased social interaction,” explains Dr. Michael Brown, a child development specialist. He advises a balanced approach, combining digital tools with hands-on activities.
Some schools defend their use of educational games, citing improved student motivation. “We’ve seen a significant increase in participation since introducing these games,” notes a spokesperson for a London-based primary school. However, parents demand more transparency about how these tools are used and their educational value.
The debate continues as schools grapple with integrating technology while maintaining academic rigour. Parents insist on a clearer focus on fundamental skills, urging educators to strike a better balance between digital and traditional learning methods.
The shift towards integrating games into lessons continues to spark debate among educators and parents. While proponents argue that gamification boosts engagement and motivation, critics worry about the potential neglect of core academic skills. As schools navigate this balance, the long-term impact on students’ educational outcomes remains to be seen. Policymakers and educational bodies are likely to monitor these developments closely, potentially leading to revised guidelines on the use of games in classrooms. The trend underscores the broader challenge of adapting traditional teaching methods to the digital age.













